Physics: Mechanics
🟢 Lite — Quick Review (1h–1d)
Rapid summary for last-minute revision before your exam.
Mechanics is the branch of physics concerned with the motion of objects and the forces that cause or change that motion. It forms roughly 30–35% of the HAT-UG Physics syllabus. The core topics are Kinematics (describing motion) and Dynamics (explaining what causes motion).
Essential Definitions:
- Displacement ($s$): Change in position. A vector quantity (direction matters). Unit: metre (m)
- Velocity ($v$): Rate of change of displacement. $v = \frac{\Delta s}{\Delta t}$. Unit: m/s
- Acceleration ($a$): Rate of change of velocity. $a = \frac{\Delta v}{\Delta t}$. Unit: m/s²
- Speed: Magnitude of velocity (scalar — no direction). Always positive.
The Five SUVAT Equations (for constant acceleration): $$v = u + at$$ $$s = ut + \frac{1}{2}at^2$$ $$v^2 = u^2 + 2as$$ $$s = \frac{(u+v)}{2}t$$ $$s = vt - \frac{1}{2}at^2$$
Where: $u$ = initial velocity, $v$ = final velocity, $a$ = acceleration, $s$ = displacement, $t$ = time.
** Newton’s Three Laws of Motion:**
- First Law (Inertia): An object remains at rest or in uniform motion unless acted upon by an external force.
- Second Law: $F = ma$ — Force equals mass times acceleration. 1 Newton = 1 kg·m/s².
- Third Law: For every action, there is an equal and opposite reaction.
Weight and Mass:
- Mass ($m$): Intrinsic property of matter. Measured in kg. Scalar.
- Weight ($W$): Force due to gravity. $W = mg$. On Earth, $g = 9.8$ m/s² (often approximated as 10 m/s² in problems).
⚡ HAT-UG Exam Tip: In free-fall problems, a dropped object has $u = 0$. An object thrown upward has $a = -g$ (negative because it acts downward while the initial motion is upward). Always draw a quick diagram before writing equations.
🟡 Standard — Regular Study (2d–2mo)
For students who want genuine understanding and consistent scores.
Kinematics — Worked Examples:
Example 1: A car accelerates from rest at 2 m/s² for 5 seconds. Find the distance covered.
- $u = 0$, $a = 2$ m/s², $t = 5$ s, $s = ?$
- Using $s = ut + \frac{1}{2}at^2 = 0 + \frac{1}{2}(2)(5)^2 = \frac{1}{2}(2)(25) = 25$ m
Example 2: A ball is thrown vertically upward with velocity 20 m/s. Find the maximum height reached. ($g = 10$ m/s²)
- At maximum height, $v = 0$.
- Using $v^2 = u^2 + 2as$: $0 = (20)^2 + 2(-10)s$
- $0 = 400 - 20s$ → $s = 20$ m
Friction — The Drag Force Opposing Motion: $$F_f = \mu R$$ where $\mu$ is the coefficient of friction and $R$ is the normal reaction force.
- Static friction ($\mu_s$): Prevents motion from starting. $F_f \leq \mu_s R$ (adjusts to match applied force up to a maximum)
- Kinetic friction ($\mu_k$): Opposes motion already in progress. Always less than static friction for the same surfaces.
Momentum — A Key Conservation Law: $$p = mv$$ Momentum is a vector quantity. The principle of conservation of linear momentum states that in a closed system with no external forces, total momentum is constant.
Impulse: $J = F \Delta t = \Delta p$ (change in momentum). This is why airbags and crumple zones work — they increase the time of impact, reducing the average force on passengers.
Work, Energy, and Power:
- Work done: $W = Fs \cos\theta$ (where $\theta$ is angle between force and displacement). Unit: Joule (J)
- Kinetic Energy: $KE = \frac{1}{2}mv^2$
- Potential Energy (gravitational): $PE = mgh$
- Conservation of Mechanical Energy: In the absence of non-conservative forces, $KE_i + PE_i = KE_f + PE_f$
- Power: $P = \frac{W}{t} = Fv$ (rate of doing work). Unit: Watt (W)
⚡ Standard Study Tip: Draw a free-body diagram for every dynamics problem. Label all forces: weight ($mg$ downward), normal reaction ($R$ upward/perpendicular to surface), applied force, friction. Then apply Newton’s second law ($F_{net} = ma$) in the relevant direction. This systematic approach prevents missed forces.
🔴 Extended — Deep Study (3mo+)
Comprehensive theory with derivations, historical context, and exam patterns.
Derivation of SUVAT Equations:
The SUVAT equations follow directly from the definitions of velocity and acceleration.
From $a = \frac{\Delta v}{\Delta t} = \frac{v-u}{t}$ (for constant $a$), we get: $$v = u + at \quad \text{…(1)}$$
Average velocity $\bar{v} = \frac{u+v}{2}$. Since $s = \bar{v} \cdot t$: $$s = \frac{u+v}{2} \cdot t \quad \text{…(2)}$$
Substituting equation (1) into (2) to eliminate $v$: $$s = \frac{u + (u+at)}{2} \cdot t = \frac{2u + at}{2} \cdot t = ut + \frac{1}{2}at^2 \quad \text{…(3)}$$
Substituting $v = u + at$ into $v^2 = u^2 + 2a(ut + \frac{1}{2}at^2) - at \cdot u$ gives the algebraic derivation of $v^2 = u^2 + 2as$ (the fourth equation).
Projectile Motion — A Two-Dimensional Application:
A projectile launched at angle $\theta$ to the horizontal with speed $u$ has:
- Horizontal component: $u_x = u \cos\theta$
- Vertical component: $u_y = u \sin\theta$
Key results:
- Time of flight: $T = \frac{2u \sin\theta}{g}$
- Maximum height: $H = \frac{u^2 \sin^2\theta}{2g}$
- Range: $R = \frac{u^2 \sin 2\theta}{g}$
Derivation of maximum range: Range $R = u \cos\theta \cdot T = u \cos\theta \cdot \frac{2u\sin\theta}{g} = \frac{u^2 \sin 2\theta}{g}$ Maximum $\sin 2\theta = 1$ when $2\theta = 90° \Rightarrow \theta = 45°$. Maximum range on level ground = $\frac{u^2}{g}$ at $\theta = 45°$.
Circular Motion — Angular Quantities:
- Angular displacement: $\theta$ (radians)
- Angular velocity: $\omega = \frac{\Delta\theta}{\Delta t}$ (rad/s)
- Linear velocity: $v = \omega r$
- Centripetal acceleration: $a_c = \frac{v^2}{r} = \omega^2 r$
- Centripetal force: $F_c = \frac{mv^2}{r} = m\omega^2 r$
Newton’s Law of Gravitation: $$F = \frac{Gm_1 m_2}{r^2}$$ where $G = 6.674 \times 10^{-11}$ N m²/kg².
HAT-UG Mechanics — Past Year Patterns (2019–2024):
- SUVAT equations: 2–3 questions per paper, usually as word problems
- Projectile motion: 1 question, often about maximum height or range
- Newton’s laws and friction: 1–2 questions
- Work-energy theorem: 1 question
- Momentum conservation: 1 question (often collision-based)
- Circular motion: 1 question (rare, usually for high-scorers)
⚡ HAT-UG Advanced Strategy: Memorise the four most important derived equations: $s = ut + \frac{1}{2}at^2$, $v = u + at$, $v^2 = u^2 + 2as$, and $F = ma$. These cover 80% of mechanics questions. For projectile problems, always split into horizontal and vertical components — never try to solve 2D projectile motion as a scalar problem.
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