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Light, Sound, and Heat

Part of the CTET study roadmap. Science topic scienc-007 of Science.

Light, Sound, and Heat

Light

Nature of Light

Light is a form of energy that travels in straight lines (rectilinear propagation). It is a type of electromagnetic radiation that can be detected by the human eye (visible spectrum).

Speed of light: 3 × 10⁸ m/s in vacuum (approximately 300,000 km/s) — the fastest speed in the universe.

Particle vs Wave: Light exhibits both wave-like and particle-like properties (wave-particle duality). For most CTET purposes, wave properties are sufficient to explain optical phenomena.

Reflection of Light

When light hits a surface, it bounces back — this is reflection.

Laws of Reflection:

  1. The incident ray, reflected ray, and normal all lie in the same plane
  2. Angle of incidence (∠i) = Angle of reflection (∠r)

Types of reflection:

  • Regular (specular) reflection: From smooth, polished surfaces (mirror) — parallel rays remain parallel
  • Diffuse (irregular) reflection: From rough surfaces — rays scatter in different directions (enables us to see non-luminous objects)

Mirrors

Plane Mirror:

  • Virtual (erect) image
  • Same size as object
  • Laterally inverted (left and right appear reversed)
  • Distance of image from mirror = distance of object from mirror

Spherical Mirrors:

TypeShapeImageUses
Concave mirrorInner curved surfaceReal (inverted) when object beyond focus; Virtual, enlarged when object within focusReflectors (telescopes, torches, headlights), dentist’s mirror
Convex mirrorOuter curved surfaceAlways virtual, diminished (smaller)Rear-view mirrors in vehicles, shop security mirrors

Mirror formula (for spherical mirrors): 1/v + 1/u = 1/f (where u = object distance, v = image distance, f = focal length)

Sign conventions (New Cartesian convention):

  • Distances measured from the mirror’s pole
  • Objects placed in front of mirror → distances are negative
  • Focal length: Concave mirror = negative, Convex mirror = positive

Refraction of Light

When light passes from one medium to another (e.g., air to water), it bends — this is refraction.

Laws of Refraction (Snell’s Law): n₁ sin(i) = n₂ sin(r) Where n₁, n₂ = refractive indices of the two media; i = angle of incidence; r = angle of refraction

Refractive Index (n): The ratio of speed of light in vacuum to speed of light in the medium. For water, n ≈ 1.33; for glass, n ≈ 1.5.

Laws:

  1. Incident ray, refracted ray, and normal all lie in the same plane
  2. Ratio of sin i to sin r is constant for a given pair of media

Lenses

Convex (Converging) Lens:

  • Thicker in the middle than at edges
  • Converges parallel rays to a point (focus)
  • Used for correcting hypermetropia (long-sightedness) and in magnifying glasses
  • Image: Real and inverted when object beyond focal length; Virtual, enlarged when object within focus

Concave (Diverging) Lens:

  • Thinner in the middle than at edges
  • Diverges parallel rays (rays appear to diverge from focus)
  • Used for correcting myopia (short-sightedness)
  • Image: Always virtual, diminished, upright

Lens formula: 1/v − 1/u = 1/f (similar to mirror formula but with different sign conventions)

The Human Eye

The human eye functions like a camera:

Eye partFunctionCamera analogy
CorneaTransparent front layer, bends lightLens (initial bending)
PupilAdjustable opening that controls light entryAperture
IrisColored part, adjusts pupil size (bright light → pupil contracts; dark → pupil dilates)
Crystalline lensFlexible, changes shape (accommodation) for focusingFocus adjustment
RetinaLight-sensitive layer with rods (dim light) and cones (color, bright light)Film/sensor
Optic nerveCarries signals from retina to brain

Accommodation: The lens changes shape to focus on near and far objects — near objects require lens to become more convex (thicker).

Eye Defects

DefectCauseFar pointNear pointCorrection
Myopia (Near-sightedness)Eyeball too long OR lens too convexCloser than 6mLess than 25cmConcave lens (diverging)
Hypermetropia (Long-sightedness)Eyeball too short OR lens too flatNormal (>6m)Farther than 25cmConvex lens (converging)
Presbyopia (Age-related)Lens loses flexibility with age (after ~40 years)Far point normalFarther than 25cmConvex lens for near; bifocal lens
CataractLens becomes cloudy/opaqueBlurry vision in all rangesBlurry vision in all rangesSurgery to replace lens with artificial IOL (intraocular lens)

Astigmatism: Irregular curvature of cornea — causes blurred vision at all distances — corrected by cylindrical lenses.

Optical Instruments

  • Magnifying glass (simple microscope): Convex lens used to magnify near objects
  • Compound microscope: Two convex lenses (objective and eyepiece) — used in biology labs
  • Telescope: Used to view distant objects (refracting telescope uses two convex lenses)
  • Periscope: Used in submarines to see above water level — uses two mirrors

Sound

Nature of Sound

Sound is a longitudinal wave — particles of the medium vibrate parallel to the direction of wave propagation. It requires a medium to travel (cannot travel through vacuum — unlike light).

Speed of sound (at 22°C in air): ~344 m/s

  • In solids (steel): ~5,960 m/s (much faster)
  • In liquids (water): ~1,480 m/s
  • In gases: Speed ∝ temperature; inversely ∝ molecular weight

Frequency (f): Number of vibrations per second. Unit: Hertz (Hz).

  • Audible range for humans: 20 Hz to 20,000 Hz (20 kHz)
  • Infrasound: < 20 Hz (elephants, whales use this for communication)
  • Ultrasound: > 20 kHz (bats, dolphins, medical imaging — echocardiography, pregnancy scanning)

Characteristics of Sound

PropertyWhat it affectsHigher value =
LoudnessHow loud sound isAmplitude (decibel/dB)
PitchHow high or lowFrequency (Hz) — higher Hz = higher pitch
Quality/TimbreRecognizability of a voice/instrumentWaveform (overtones)

Decibel (dB): Logarithmic unit of sound intensity. 0 dB = threshold of hearing; 120 dB = threshold of pain; Normal conversation ~60 dB; Jet engine ~140 dB. Prolonged exposure >85 dB causes permanent hearing damage.

Echo

An echo is a reflected sound wave heard after a minimum delay (~0.1 seconds) from the original sound. For echo to be heard distinctly, the reflecting surface must be at least 17.2 m away in air (calculation based on speed of sound ~344 m/s and round trip).

Applications of echo:

  • SONAR (Sound Navigation and Ranging): Used by ships and submarines to detect underwater objects, measure depth
  • Ultrasound imaging: Used in pregnancy scanning (monitoring fetus), echocardiography (heart imaging), kidney stone detection

Musical Sounds vs Noise

Musical sound: Regular, periodic waveforms — pleasing to hear (violin, tuning fork) Noise: Irregular, non-periodic waveforms — unpleasant (car horn, construction noise)

Note: Both can be measured in decibels — but noise at lower intensity can still cause stress.

Heat

Heat vs Temperature

Heat: Total kinetic energy of all molecules in a substance (depends on mass, type of substance, temperature). Unit: Joule (J) or Calorie (1 Cal = 4.184 J).

Temperature: Average kinetic energy of molecules (doesn’t depend on mass). Unit: Celsius (°C), Kelvin (K), Fahrenheit (°F).

Conversion:

  • °C to K: Add 273 (0°C = 273 K)
  • °C to °F: (°C × 9/5) + 32
  • °F to °C: (°F − 32) × 5/9

Kelvin (K) is the SI unit of temperature — 0 K (absolute zero) is the lowest possible temperature (−273°C) where all molecular motion stops.

Transfer of Heat

ModeHow it WorksExample
ConductionHeat transfers through a substance without movement of the substance (touch)Metal spoon in hot water (metals are good conductors), wooden spoon (poor conductor)
ConvectionHeat transfers through movement of the heated substance itself (currents)Hot water rises, cold water sinks (water heating); sea breezes
RadiationHeat transfers as electromagnetic waves (infrared) — no medium neededSun’s heat reaching Earth; microwave oven; heating coil of a room heater

Conductors: Metals (copper, iron, aluminum) — good thermal conductors. Insulators: Wood, plastic, rubber, air — poor thermal conductors.

Convection in nature:

  • Land and sea breezes: Day — land heats faster → hot air rises → sea breeze. Night — land cools faster → reverse.
  • Mountain and valley winds: Day — valley air heats, rises → upslope winds. Night — mountain air cools, descends → downslope winds.

Thermometers

TypeBased onRange and Use
Mercury thermometerExpansion of mercuryClinical (35–42°C), lab use. Mercury is toxic — replaced gradually
Alcohol thermometerExpansion of alcoholLow temperature measurements (-115°C to 78°C)
Digital thermometerElectronic sensor (thermistor)Fast, safe, no mercury
Infrared thermometerInfrared radiation from bodyNo-contact — used during COVID for forehead temperature
Maximum-minimum thermometerTwo markers locked at max/minWeather stations (Seismic instrument)

Clinical thermometer: Range 35–42°C (94–108°F), only has a constriction to prevent mercury from going back down — so it records the highest temperature.

Latent Heat

When a substance changes state (melting or boiling), heat is added but temperature does not change — the heat is used to change the state. This is called latent heat (hidden heat).

Latent heat of fusion (melting): Heat needed to change 1 kg of solid to liquid at its melting point (without temperature change).

  • Ice melting at 0°C: 334 kJ/kg (latent heat of fusion of ice)

Latent heat of vaporization (boiling): Heat needed to change 1 kg of liquid to gas at its boiling point (without temperature change).

  • Water boiling at 100°C: 2260 kJ/kg (latent heat of vaporization of water)

This is why sweating cools you down — sweat absorbs heat from the body as it evaporates.

CTET Exam Focus

  • Laws of reflection: ∠i = ∠r
  • Concave vs convex mirrors: Image type, size, use
  • Refraction: Snell’s law, refractive index
  • Convex vs concave lenses: Corrections for hypermetropia and myopia
  • Human eye: Cornea, pupil, iris, lens, retina, accommodation
  • Eye defects: Myopia (concave lens), hypermetropia (convex lens), cataract (cloudy lens)
  • Sound: Longitudinal wave, speed in different media, audible range (20 Hz – 20 kHz)
  • Ultrasound: >20 kHz, used in sonar and medical imaging
  • Heat transfer: Conduction (metals), convection (fluids), radiation (no medium needed)
  • Temperature scales: °C, K, °F; conversion formulas
  • Latent heat: Fusion (ice melting) and vaporization (water boiling)

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